STRAT-O-MATIC BASEBALL RULES PDF

Rules [Click here to go to the main page] Pitching: Each team must have a minimum of a 4-man rotation. A starter cannot relieve until he has rested 3 consecutive games see exception below. Once a starter or reliever has surpassed his tiredness inning and becomes tired, the pitcher must be removed. In extra inning games only when a manager has exhausted his bullpen, he may bring a starter into the game as a 3-inning reliever. Once a game has entered extra innings, a manager may not remove his last reliever until the player has pitched his maximum innings.

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But then, so does pretty much everybody who plays a tabletop sport simulation. You bet! I am using one little wrinkle here on top of what the official rules booklet uses to determine rest for relief pitchers. Rather than going by innings pitched i. I go by the number of innings in which they pitched. In other words, if a reliever enters the game with 2 outs in the 6th, strikes a batter out, then starts the 7th, gives up a double, and is pulled from the game, that counts the same as if he had pitched 2 innings.

That guy warmed up to get ready to pitch the 6th, then he had to rest while his team was at bat, then he had to come back out to get ready and pitch the 7th inning. That, to me, should count more than a guy who started the 7th inning, faced four batters in the inning, and then was out of the game before the 8th inning started.

Questions arise over how to treat injuries to pitchers. What I do is use the standard injury chart for position players and also relievers. My problems with it are that, in non-DH games anyhow, modern relievers almost never bat, so the odds of one ever getting injured are pretty much nil anyhow. But relievers in DH games who roll the against a DH could still get hurt. Not the way I currently play, but that seems like a fair estimate.

I know some folks despise it, but I find that catcher defense is already underutilized, so this to me is one way to get them a little bit more involved in the fielding side of things. So, for that, I use it. However, why stop there? I use the same rules on all base running plays; not just at home plate!

A guy has a chance on a stolen base and rolls a 16? If the guy is stealing 2nd, I use the SS to cover the bag if the batter is batting lefty and the 2B if the batter is batting right-handed.

Same rules for a guy going from 1st to 3rd on a base hit. I also have the possibility of injuries or fights breaking out after close plays.

If a split roll for a stolen base attempt or attempt to take an extra base comes up for the either the last number of the safe range or first number of the out range, the play is close and there is a chance of a collision and subsequent fight. First, roll to see if the fielder handling the throw hangs on to the ball and tags the runner out or if the slide knocks the ball out of his glove. If the White Die is a 6, there is a possible injury.

Roll the sided Split Die. If the two Red Dice total 12, then a fight breaks out. On a roll of , 1 player is ejected at random. On a roll of , 2 players ejected at random. On a roll of 12, 3 players ejected at random. Ejected Players may also face suspensions. For each ejected player, roll the sided Split Die for the suspension duration. I like the SADV rules that allow you to roll to see if a batter gets a lead before they attempt to steal. In that case, I use a spreadsheet to calculate pitcher Hold ratings not posted here — yet!

With no Jump available, I assume they need to roll on the Red Dice to get a jump. AAA stealers get a jump on a roll of instead. So I roll that first to see if they even get to attempt. In either case, re-roll the red dice. POW is cool, right? If a guy makes 4 starts and goes 9, 9, 9 and 1 innings in his starts, his POW will be 9, not 7.

Yes, that adds up to 28 innings over 4 starts and 28 divided by 4 is 7. So if a reliever made 10 appearances and, sorted from shortest stint to longest, they went the following number of innings — 0, 0. What the hell do you do?! If they have strikeout chances on their card, those 10 comes out of there first. So maybe they drop from 17 strikeout chances to 7. I just want to give that background first.

Since the Basic side does not have dots to indicate altered results when pitching tired, use the following rules. So, ya, this last thing here is complicated.

But it will work. See what I did there? Bike rider. Book reader. Husband, Father, yada yada yada. View all posts by Flying Pickle.

I love this, particularly the close-plays chart and SP injuries. This makes the game more realistic and fun. Love the SP injuries because that again adds realism.

I will try your modified RP limits and see how that works. My guess is this will result in increased pitcher changes or pitchers throwing with fatigue, which I find appealing. Using your chart for close-play injuries, the result on the card would stand, but with the following injury modifications:. Thanks for writing, Mark! The injury for relievers, regardless of who is at bat, is a nice idea.

That will come up once every batters faced, so it will occur roughly once per 50 innings pitched or so. Adding your split roll brings that back down to once every innings pitched. That seems reasonable. And, yes, that idea of doing relief rest based on innings in which they appeared was also a way of ensuring that more relievers get involved.

SADV endurance is based on number of outs — not sure about the basic game rule. Different strokes for different folks. I usually play 2 games a night for my projects, which seems about right to make sure I still get to do things like exercise and spend time with my family. I doubt it, as the rule book really gears the Basic game more towards trying to get somebody up and rolling within 5 minutes of opening the box for the first time.

You are quite a detailed and logical guy. Thanks for your input. Looking forward to whatever else you put out. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email.

Skip to content. Why yes I do. Here are the things that I do a little bit outside the norm. Relief Pitcher Rest I am using one little wrinkle here on top of what the official rules booklet uses to determine rest for relief pitchers. If I roll an injury to a starting pitcher, I use the following chart for injury duration. Fielder Rating Safe Out 1 2 3 4 5 Next, roll the white and red dice. Share this: Twitter Facebook. Like this: Like Loading Tagged Baseball Mods Strat-o-Matic.

Published by Flying Pickle. Published April 29, August 12, Using your chart for close-play injuries, the result on the card would stand, but with the following injury modifications: No injury occurs. Also, why do you play basic when SADV is a more enriching experience? Sorry, can you clarify your question? Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:.

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But then, so does pretty much everybody who plays a tabletop sport simulation. You bet! I am using one little wrinkle here on top of what the official rules booklet uses to determine rest for relief pitchers. Rather than going by innings pitched i. I go by the number of innings in which they pitched. In other words, if a reliever enters the game with 2 outs in the 6th, strikes a batter out, then starts the 7th, gives up a double, and is pulled from the game, that counts the same as if he had pitched 2 innings. That guy warmed up to get ready to pitch the 6th, then he had to rest while his team was at bat, then he had to come back out to get ready and pitch the 7th inning.

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